#include "LocalShader.h"

REGISTER_SHADER(MrtVertexShader, "ReflectiveShadowMaps\\Mrt.vert")

REGISTER_SHADER(MrtFragmentShader, "ReflectiveShadowMaps\\Mrt.frag")

REGISTER_SHADER(RsmVertexShader, "ReflectiveShadowMaps\\Rsm.vert")

REGISTER_SHADER(RsmFragmentShader, "ReflectiveShadowMaps\\Rsm.frag")

REGISTER_SHADER(DeferredVertexShader, "ReflectiveShadowMaps\\Deferred.vert")

REGISTER_SHADER(DeferredFragmentShader, "ReflectiveShadowMaps\\Deferred.frag")




